![]() There are five different environment types in all-desert, jungle, subtropics, forest, and the intriguingly named 'prime roots'-and around 30 predesigned parcels of land from which to choose in each. Your route into online RPG design is actually fairly straightforward, and your first decision will involve choosing the area of land in which you wish to begin, and the time of year. One key caveat, however, is that it won't be possible to create new objects or skins to go in the game's world-Nevrax is keen to retain control over the intellectual property within the game, and ensure that player-generated content won't offend or break advertising regulations. In other words, they're putting you pretty much in control. Essentially, it gives you the same level of power within the Ryzom universe as the game's designers have themselves. The first thing that should be noted with Ryzom Ring is that it's a pretty powerful tool. In a recent visit to GameSpot UK HQ, Nevrax director Milko Berset took us through the basics, before leaving us a copy to get stuck into. ![]() The new content, called Ryzom Ring, is currently in the alpha stage of testing but will be freely available to subscribers to the main online RPG. Now, this idea is being taken a step further by Nevrax, the team behind the online role-playing game The Saga of Ryzom. You can customise every last aspect of the units you create. Since then, some developers have shipped tools within their games to enable players to create custom levels or missions, and such freedom soon proved popular as online communities flourished-Doom, Morrowind, and Neverwinter Nights were just a few to galvanise would-be designers to get creative. Back as far as the late eighties, gamers were getting in on the act with packages such as Sensible Software's Shoot-'Em-Up Construction Kit. The concept of allowing users to generate their own content is nothing new. ![]()
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